Holomatix Rendition is a very fast interactive production-quality raytracer supporting Maya/mental ray shaders. Holomatix Rendition is very fast, raytraces to extremely high quality, and allows rapid scene development through realtime interactive updates (using a bundled Maya plug-in)
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Holomatix Rendition is designed to raytrace mental ray scenes up to 10 times faster to full production quality. Holomatix Rendition has the ability to perform interactive updates - you
can move the camera and see your raytraced scene change in real time. Rendition supports mental ray, Maya, 3ds Max and XSI shaders and renders directly from Maya and 3ds Max using the supplied Plug-In, or from .mi files which can be exported from Maya, 3ds max and XSI. |
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Holomatix Rendition Beta is free to download. We welcome your feedback on the beta release. Please check every few days and download the latest version of Rendition.
Current version: 1.0.341 Beta (21st April 2008)
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A guide to starting using Holomatix Rendition |
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Comparisons of total rendering time and final image quality for a variety of raytraced scenes. Click on the images to view final render quality. |
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A set of example .mi files and screenshots, showing Rendition in action. |
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Rendition IPR (Interactive Production Renderer) is an integral part of Holomatix Rendition, which allows the impact of changes to a scene to be seen in real time. |
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Rendition supports Batch Rendering, either from the command line or interactively. |
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Rendition is currently available for the following 3D packages and operating systems: |
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Rendition currently supports scenes using any combination of Maya, 3ds Max, XSI and mental ray shaders. Key supported features include: |
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The Rendition Forum is available for discussion, to give feedback, bug reports, and wish list features. In order to post to the forum, you will first need to register. |
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Latest Release: 21st April 2008 (1.0.341) |
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Holomatix Rendition supports 3rd-party mental ray shaders, without the need for recompilation. |
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Holomatix Rendition is now in public beta. We would be pleased to receive feedback on any of the following areas: |
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