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Rendition
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Holomatix Rendition
Interactive Raytracing
Realtime Raytracing
Faster Production Rendering
Fast Distributed Rendering
Mental Ray Compatibility
Improved Artist Productivity
Rapid Animation Previews
Fully Scriptable Raytracing
Multiple Output Channels
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Rendition In Action
Automatic Output Channels
Priority Rendering
Realtime Light Updates
Realtime Material Updates
Editing with Final Gathering
Interactive Global Ilumination
Architectural Scene
Environment Navigation
Using Rendition
Raytracing Features
3D Package & OS Support
Getting started with Maya
Getting started with Max
Getting started with XSI
Deploying on a Render Farm
Using the Command Line
Using 3rd Party Shaders
Rendition Forums
Sample Scenes
Release Notes
Rendition News
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Blaze ActionScript Dictionary
Complete list of Blaze ActionScript extensions
HAnim class
HAnim.play()
HAnim.stop()
Material class
Material.setData()
Matrix3d class
Matrix3d.inverse()
Matrix3d.multiply()
Matrix3d.rotate()
Matrix3d.setRotation()
Matrix3d.setTranslation()
Matrix3d.translate()
Matrix3d.transposeMultiply()
Model class
Model.attachGeometry()
Model.getMaterial()
Model.setMaterial()
MovieClip class
MovieClip.attachSceneObject()
MovieClip.getCamera()
MovieClip.getSceneObject()
MovieClip.getZDepth()
MovieClip.objectTrackingEnabled
MovieClip.saveAsBitmap()
MovieClip.setCamera()
SceneObject class
SceneObject.attachSceneObject()
SceneObject.fieldOfView
SceneObject.matrix
SceneObject.model
SceneObject._visible
Vector3d class
Vector3d.add()
Vector3d.cross()
Vector3d.dot()
Vector3d.length()
Vector3d.normalize()
Vector3d.subtract()
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