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Material class

Description

The Material class lets you manipulate material. A material controls everything about how a surface of a model should be rendered. This includes any texture maps, environment maps or colors and the method by which they should be combined.

Method summary for the Material class

Method

Description

Material.setData() Sets the various properties of this material.

 

 

 

 

Constructor for the Material class

Usage

new Material();

Returns

A reference to a Material object

Description

A material is only useful after being assigned to a surface of a model using the Model.setMaterial() method.

Example

The following creates a material and sets it to be used by the surface 'powerNewTriSet000' of the model 'bigPhone':

var mat1 = new Material();
bigPhone.setMaterial("powerNewTriSet000", mat1);
 
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