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Description
The Model class lets you manipulate models - instances of geometry and their materials. For a model to be drawn it must be set to be the model property of a scene object. The model will be drawn at the position of the scene object to which it belongs.
Method summary for the Model class
Constructor for the Model class Usage new Model(); Returns A reference to a Model object Description A model will not appear on the stage until it has been assigned to the model property of a scene object. The model is an empty container until some geometry has been attached to it using the Model.attachGeometry() method. Example The following creates a model and stores it as the model property of the scene object 'archway': archway.model = new Model();
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