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Usage myVec3d.normalize() : Void Parameters None. Returns Nothing. Description Method; sets the x, y and z properties of myVec3d such that its direction is the same and its length is 1. This is equivalent to myVec3d.x = myVec3d.x/myVec3d.length();
myVec3d.y = myVec3d.y/myVec3d.length();
myVec3d.z = myVec3d.z/myVec3d.length(); Example var vec1 = new Vector3d(4, 5, 6);
vec1.normalize();
trace(vec1+" : length "+vec1.length());
//displays (0.455842, 0.569803, 0.683763) : length 1 |