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Lighting a Scene
This basic overview describes how to light the sample flip phone in Blaze 3D Extras to provide a better understanding of the available lighting tools in Blaze 3D Studio.

Getting Started

  • Open Blaze 3D Studio
  • On the Standby screen, select Import from Maya
  • Navigate to the location of the Flip Phone project and select the file: samsung_e720.mb
  • Wait until the 3D scene is loaded.
  • You will now see an unlit version of your model in the Preview Pane on the right of Blaze 3D Studio.

Loading an Environment

  • To load an existing environment, right click Environments in the Project Explorer.
  • Select Import...
  • This allows you to load an .xml file as an environment.
  • Choose Environment from the available list.
  • The 3D flip phone model will now be placed within this environment.
  • The selected Environment consists of a combination of HDX files. Open the Project Explorer, and look at the expanded Environments > Current list , this project environment is a combination of 4 HDXs:
o        tent_512
o        spot2
o        hmx_abstract007
o        hmx_abstract008

  • To adjust the attributes of your global environment or any of the individual HDXs, simply select ‘Current’ or the name of the specific HDX and the settings will be displayed in the Inspector panel. (This will be explained in greater detail in an Advanced Lighting Techniques Tutorial.)

Loading Materials


  • To view the materials used in your 3D scene, select Materials from the Project Explorer.

  • Initially, all your surfaces will be under one material named "NewMaterial"

  • To load predefined materials, right click Materials in the Project Explorer

  • Select Import Material Definition...

  • This allows you to load an .xml file as a material.

  • Choose shiny from the available list of  XML files

  • The shiny material will now appear at the bottom of the Materials list.

  • The attributes of the shiny material can now be adjusted using the sliding scales visible in the Inspector panel. (This will be explained in greater detail in the Advanced Lighting Techniques Tutorial.)

  • Surfaces that you wish to apply the shiny material too should be dragged into the shiny material. All surfaces within a material will adopt the reflective properties of that material.

  • If you continue to load the remaining materials and then drag the surfaces into their respective materials until your Project Explorer panel looks identical to below, your model will be lit appropriately.

    Final Materials Used within the Flip Phone Blaze 3D Extra Project

    Figure 1: Final Materials Used within the Flip Phone Blaze 3D Extra Project

 
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