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Creating 3D swfs
In order to display 3D content within the Blaze player, it must first be published to the swf format. This is done using Blaze 3D Studio.

 

Prepare the 3D

  • Create a 3D scene in a 3D modeling package
  • Open Blaze 3D Studio and start a new project (a .bla)
  • Import the 3D model.
  • Set up an Environment to allow manipulation of the available light in the environment of the 3D model.
  • Define the Materials that should be used on the 3D model.
  • Specify the Textures that should be mapped on to the 3D model.
  • Adjust the Compression settings used to produce the 3D project file.
  • Publish your 3D scene to produce a 3D .swf file.

Prepare the Flash 2D content

  • Create a Flash project and publish this from within Macromedia Flash MX to create the 2D .swf  file.
  • This 2D .swf file is used to launch the Blaze 3D project and will contain a reference to the 3D .swf file(s).

Combine 3D and Flash

To produce a Blaze project that is viewable using a web browser, a .jar file needs to be created that will support all the content within the 2D and 3D .swf files. This can be done with the following steps:

  • Drag your 2D swf into Blaze 3D Studio. It will begin playing. As it loads other swfs they will appear in the project file list on the left hand side of the display.
  • Select the HTML tab.
  • Press the 'Create HTML' button.
  • A holomatix.jar file will be generated in your project folder, together with auto-generated HTML.
 
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