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In order to display 3D content within the Blaze player, it must first be published to the swf format. This is done using Blaze 3D Studio.
Prepare the 3D
Prepare the Flash 2D content - Create a Flash project and publish this from within Macromedia Flash MX to create the 2D .swf file.
- This 2D .swf file is used to launch the Blaze 3D project and will contain a reference to the 3D .swf file(s).
Combine 3D and Flash To produce a Blaze project that is viewable using a web browser, a .jar file needs to be created that will support all the content within the 2D and 3D .swf files. This can be done with the following steps: - Drag your 2D swf into Blaze 3D Studio. It will begin playing. As it loads other swfs they will appear in the project file list on the left hand side of the display.
- Select the HTML tab.
- Press the 'Create HTML' button.
- A holomatix.jar file will be generated in your project folder, together with auto-generated HTML.
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