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Creating Blaze 3D Light Maps
  • Holomatix light maps can be created by converting standard high dynamic range light maps (.hdr files) through a tool provided within the Studio. This is available by right-clicking Light Environment in the Project Explorer, and selecting Conversion > HDR to HDX.

  • The .hdr file must be in either vertical cross or spherical format in order for an .hdx file to be successfully generated. This process is a one off activity but can be time intensive for high resolution light maps. Once generated, these .hdx files can then be referenced and loaded into any project. 

  • Please save these .hdx files in either your Lighting Environment Library path defined through the Tools > Preferences window (for example "C:\Documents and Settings\User\My Documents\MyBlazeProjects\Lighting Environments") or the current directory of the project.
 
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