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Environment Control
Blaze achieves it's highly realistic look by using image based lighting to illuminate its 3D models. An image based light source can be imagined as a large sphere surrounding the model, with varying colours on its surface.

Environment Globe Display

Figure 1: Light Map Applied to a Globe Surface

In Blaze, these lighting environments are stored in HDX files. One or more of these lighting environments may be arranged visually in the Environment editor, providing great flexibility in lighting design, and allowing the artist to fine tune the look they want for their model.

Click on a topic below for more information about lighting environments within Blaze 3D Studio.

 
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