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Texture mapping is a common way to represent detail on a 3D model. In Blaze a model's textures may be considered as providing a base colour, to which lighting is added. This section allows the user to colour balance the textures that are mapped on to the 3D model. This can be particularly useful when using photographic textures, in order to compensate for any changes in brightness and tone between different shots.
When Textures is selected in the tree control of the Project Explorer, all the textures within the 3D model (including those materials created during material assignment) are shown.
Individual Texture Settings
To control the settings of an individual texture, simply select it in the Project Explorer. The top half of the Inspector displays the selected texture colour map sized to fit the display (maintaining aspect ratio). On the right are a number of tabs containing image based parameters which can be applied to the texture: Colour Balance (RGB/HLS) Contrast Noise Size Noise Scale X & Y
There are also reset buttons for each tab to return the parameters to their default values and a more global revert button to return the texture to its original non-modified state.
Global Texture Settings
Compression Method – The image compression file format for all the textures.
Texture Quality – A percentage quality factor for the texture colour maps (dependent on compression method).
Bump Map Quality – A percentage quality factor for the bump colour maps (dependent on compression method).
Environment Quality – A percentage quality factor for the texture environment colour maps (dependent on compression method).
Texture Resizing – These parameters control the resolution of the colour maps (except environment textures which are controlled via the Material Assignment resolution slider)
- Automated – This option use an automated algorithm to ensure all textures across the 3D model are scaled to provide a uniform pixel resolution (The value is based on the current preview)
- Manual Scale – This option ensures that each texture is sized by a constant percentage using the scale value.
Importing Additional Texture Files
Additional texture files (.jpg, .tiff, etc.) can be imported into Blaze 3D Studio and applied to surfaces that have UV coordinates already applied. This is achieved by dragging and dropping the texture file in question and an entry for the texture will appear in the scene explorer. Examining the texture map combo boxes in the surface inspector will provide a new selection for the imported texture, by selecting these the model will change to the new texture file. |