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Item Title
Polygon Count
Use of Hard Edges
Triangulation of the 3D Model
Textures with Shadows
Tinting a 3D Model
Shader Selection
Using Texture Maps
Reducing Aliasing
Bump Maps
Hints and Tips
3D Modelling Guidelines
Including Animations
Defining Surfaces on a 3D Model
A Step-by-Step Guide to Creating a Blaze 3D Model
 
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