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Blaze 3D supports the following animation types:
- Basic keyframe animation: i.e. setting keys that specify the properties of an object over time, for example rotation or translation.
- Forward Kinematics animations (whereby you rotate or translate individual joints to animate your joint chain) using smooth binding techniques (this is the process of binding a skeleton to a model creating smooth deformation effects by allowing several joints to manipulate the same deformable object points e.g. CVs) Blaze does not support the rigid binding of a skeleton to a model.
- Blend shape deformations (or morphing and shape interpretation as referred to in other software packages). These let you change the shape of an object by influencing a number of CVs over a specified time.
Note: Blaze 3D does not currently support IK (inverse kinematics) animations, whereby you manipulate an IK handle to animate the transformations and rotations of of its IK joint chain.
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