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The shaders (rendering setups) that Blaze 3D uses are automatically determined by the type of configuration of the surface, taken from either the 3D Modelling Package or as specified in Blaze 3D Studio. For example, if a surface had a texture and bump map, a ‘texture, bump map’ shader would be used.
To view the Selected Shader on a SurfaceLoad your project into Blaze 3D Studio. Expand the Materials tree on the left hand side and left click the desired surface. The surface settings will be shown in the middle panel.
 Figure: Screenshot showing Surface Shader Properties In the above image, we can see that our goldMaterial surface is using a Flat (Solid) Color and Blaze 3D Studio has determined that it should use the shader shdco (specified in the ActionScript Name text field at the bottom).
Shader Speed CategoriesDifferent shaders have different speeds for rendering as follows.
Extremely fast - Flat colour with no lighting (shdconoenv)
Very fast - Texture with no lighting (shdtxnoenv)
Fast - Flat colour (shdco)
- Texture (shdtx)
Medium - Flat colour with transparency (shdcotr)
- Texture with bump mapping (shdtxnmqk). Note that shdtx is faster, even if the bump map is flat in parts
Slow - Texture with alpha transparency (shdtxpptr)
- Texture with alpha lighting (shdtxppl)
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