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Holomatix Rendition is designed to raytrace mental ray scenes up to 10 times faster to full production quality. Holomatix Rendition has the ability to perform interactive updates - you
can move the camera and see your raytraced scene change in real time. Rendition supports mental ray, Maya, 3ds Max and XSI shaders and renders directly from Maya and 3ds Max using the supplied Plug-In, or from .mi files which can be exported from Maya, 3ds max and XSI.
Interactive Raytracing
Rendering on AMD Athlon64 X2 4200+ (2.2Ghz) 2GB Windows XP
Interactive Updates - 'True IPR' Move the camera or adjust a shader parameter and see your raytraced scene change in real time. When the camera is not moving, the image gradually improves until final production quality is reached. This feature allows you instant feedback as you find the perfect angle for a still image or plot the perfect camera path for a movie. Likewise, you can update shader parameters and see the results immediately. Holomatix Rendition includes a plug-in for Maya which enables you to immediately see the effects of the changes you make to your scene. This feature will significantly improve your scene development workflow.
No need to learn a new raytracing paradigm: Support for Maya and mental ray Shaders
Holomatix Rendition suports Maya and mental ray shaders, so there is no need to learn a new set of shaders. Rendition will raytrace your existing Maya/mental ray scenes without modification, but generally much faster and with a high level of interactivity. |