Command Line Rendering
Rendition can be used in command line mode to perform rendering tasks. It supports a variety of command line options to control it's behaviour - the general usage is as follows:
rendition -input_file_name <mi file> [options] Optional parameters -? -accumulate -aperture <width> -aspect <ratio> -channels <ZNMOSHDRFWU> -contrast <red> <green> <blue> [alpha] -displace <on/off> -draft <secs> -file_name <output file> -file_type <file type> -finalgather <on/off> -finalgather_accuracy <rays> -focal <length> -geometry <on/off> -help -interactive -lens <on/off> -render <start> [end] -resolution <width> <height> -samples <min> <max> -skip -trace_depth <reflect> [refract] [sum] -window <left> <top> <right> <bottom> -volume <on/off>
For example, to render out an entire .mi file, use:
Rendition -input_file_name myScene.mi
To render all frames between frame 312 and 405, use:
Rendition -input_file_name myScene.mi -render 312 405
To render all frames starting at frame 312 until the end of the file, use:
Rendition -input_file_name myScene.mi -render 312
Please note that the first frame in the .mi file is frame 1 (not frame 0).
For the channels, the symbols are as follows:
Z - Z-Depth N - Normals M - Motion O - Object labels H - Heatmap S - Shader Ids D - Diffuse R - Reflection F - Finalgather W - Shadow U - UV texture co-ordinates
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