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Rendition currently supports scenes using any combination of Maya, 3ds Max, XSI and mentalray shaders. Key supported features include:
- Maya 6, 7, 8, 8.5 and 2008 Shaders
- 3ds Max 9, 2008 and 2009 Shaders
- XSI 6.0 and 6.5 Shaders
- Mental Ray Shaders
- 3rd party mental ray shaders (Recompiling not required: supports native mr dll and so files)
- Global Illumination, Photon Mapping, Caustics, Final Gathering
- Depth of Field and Motion Blur
- Sub-surface scattering (SSS)
- Volumetric Particles
- Polygonal Geometry, NURBS Geometry and Subdivision Surfaces
- Normal Maps
- mr Surface Approximation Nodes
- Displacement maps on NURBS surfaces, subdivision and polygonal geometry
- mr Architectural material and mr Physical Sky/Sun
- Maya Ocean/Fluids
- Material, Texture, Environment, Shadow, Lens, Volume, Photon, State and Light Shaders
- Hair and contour shaders under development
- Area lights, Directional lights, Point lights, Spot lights, Ambient light, Geometric Lights
- High dynamic range images/textures (HDR, EXR, TIFF)
- Elliptic texture filtering
- 8bit, 16bit and 32bit output channels
- Z Depth, Motion Vector, Normal Vector and RGBA Output Channels
- Supported image formats: JPG, TIFF, IFF, BMP, PNG, TGA, GIF, PIC, HDR, EXR
- Sampling Distribution and Heat Map Diagnostics
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