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12th February 2010 - Autodesk 3ds Max Plug-In with IPR Support
The 3ds Max Plug-Ins (2009 & 2010) included with Rendition (1.0.444) now has full IPR support, bringing faster render feedback to 3D artists.
24th August 2009 - Autodesk Maya 2010 Support
Rendition (1.0.434) now includes support for the latest release of Autodesk Maya 2010.
9th March 2009 - Paint FX hair support
The latest release of Rendition 1.0.409 now includes support for paint FX hair.
12th December 2008 - Improved Final Gathering & IES light profile support
Final gathering in Rendition 1.0.400 now includes support for secondary diffuse bounces, as well as a much improved smoothing method, giving very high quality results. In many cases, performance is now improved. IES light profile support has also now been added.
26th November 2008 - Enhanced channel support and multiple channel EXR creation
The latest release of Rendition (1.0.396) was released today, and includes two new channels showing the final gather and shadow components in separate image channels. This new functionality is complimented with the addition of multiple channel EXR creation, so now all output channels are included in the same EXR file, allowing much greater control during the post production process for images created via Rendition.
18th November 2008 - Additional 9-12% Speed Increase
Rendition 1.0.394 has been released today, and includes optimizations to shadow tracing, which gives a 9-12% speed increase (versus 1.0.392) on the Holomatix overnight test scene batch test.
13th November 2008 - Rendition support now built in to Deadline Render Job Manager
The Deadline Render Job Manager from Frantic Films now includes support for Rendition. More details at Frantic Films.
17th October 2008 - Significant Speed Improvements on Multi-Core Machines
The latest release of Rendition (1.0.390) was released today and contains optimizations that give very a significant speed increase on multi-core and multi-processor machines. Holomatix tests on larger scenes show speed increases of around 20% on a dual core machine, 50% on quad core machines, and 100% on 8-core (dual Xeon) machines.
2nd October 2008 - Autodesk Maya 2009 Support
Rendition (1.0.386) now includes support for the latest release of Autodesk Maya 2009.
15th September 2008 - Support for Rendition now in Uberware Smedge
Uberware's Smedge Render Job Manager now contains support for Holomatix Rendition. The support has been added to Smedge 2.4.0 and above. More details at Uberware.
6th September 2008 - Major Performance Improvements to Maya Plug-In
A new build of Rendition (1.0.378) has been released today which gives significant speed increases in parsing of .mi files (around 5x faster), and also contains major improvements to the Maya Plug-In transfer speed. The should improve start-up time performance on both interactive work using the Maya Plug-In and also when loading previously exported .mi files
15th August 2008 - Plug-In for 3ds Max now under development
Holomatix is pleased to announce that a completely new Plug-in for Autodesk 3ds Max is now under development. Unlike the current Plug-In, the new 3ds Max Plug-In will allow for fully interactive, incremental ray tracing, giving the same experience to the max community that Maya users have had. The development is expected to take around 12-16 weeks.
12th August 2008 - Improved Final Gather Support
The latest release of Rendition (1.0.373) was released today and contains many optimizations to the final gather support, creating smoother scenes much more rapidly now.
30th July 2008 - Environment Control Panel
The latest release of Rendition (1.0.371) now includes an environment control panel within the Render Settings window, allowing control over the current environment settings for rapid prototyping of your scene.
4th June 2008 - New Output Channels - Shader IDs, Diffuse and Specular/Reflection
Rendition 1.0.351 and above now includes Shader IDs, which automatically highlights the different materials on a per pixel basis. It also includes diffuse and a specular/reflection output channels, allowing the user to rapidly generate these passes without need for changes to your scene. This allows image channels to be created for compositing much more easily.
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